The story behind OpenSimcity

I have always loved playing SimCity ever since I was little. I used to play the Super Nintendo version for hours and then. That version was really cool. It had 4 seasons (winter, spring, summer and autumn) and many landscapes, settings to choose from. That was a huge hit at the time. It was clearly the most popular video game.

Then SimCity 2000 came out. It was almost like a revolution.
Many new things to use, better graphics, and more innovative game engine.
it was more advanced. So that was very good news (except for the fact that the
the seasons were gone).

But the follower that came after SC2000, SimCity3000 was a real disaster. All right
there were more tools, advisors and more advanced terrain (witch was crap)
because you couldn’t build anything on it) but nothing special. Tea
the graphics were probably the worst part. It was more advanced but everything just
it looked like crap. It was a blurry hell. She would say that this did not feel like a
update more like a delayed downgrade. It was fun in 2 weeks but no more.

And after that failure, a new version would be released, SimCity 4. This time, the
The MAXIS programmers learned a lesson, don’t launch anything that
not helpful. Made nice graphics, added fun tools, more effects, more
unique buildings and neighboring cities. This was a small step up from SimCity
2000 but a big step up from SC3000. However, this was not intended to be a
strategy based city planning game but more to be like modeling fun
program (such as 3DMax or Maya) and create amazing effects. it was not hey hey
I managed to get 1 million people, but more like Hey, look what a nice city I built.
The game also required a new high-end computer with more than one GB of RAM,
a high-end graphics card with at least 128 MB an Athlon2500XP or one with
Pentium 2.5GHZ to be able to play (but it wasn’t even that).

You can clearly see what has happened to one of the best games on the planet.
This is not specific to just SimCity, but to the entire gaming industry. Tea
The graphic wow effect is all that matters today. Personally, I love good.
graphics, but not when I have to buy a better computer to be able to use it,
when can i experience lag and when the whole game is based on that
wow-subject-effect.

What will happen to SimCity5? There are rumors that they are already building.
but why have expected anything from him. If SC4 was too much for my pretty new
PC I wonder what SC5 will be like. This will probably be the last version if
they actually build it. Why? It will be a failure. No one will be able to use it. People
who already experienced SC4 will definitely not buy it. it’s a bit of a joke
Already.

The solution

Let’s start a new project based on open source. Let’s call it OpenSimcity.

Second part – The project

The idea is based on objective programming, OOP. This should be easy to
done, easy to check for bugs and tweak the code. let’s create this game
from the beginning and do better. And when I say better, I don’t just mean
faster performance or some new features. I mean a completely new structure, a
completely new terrain to stand on. This will be unique.

Graphics should be advanced but at the same time not dominate the
match. It should present many options for people who have other types of
taste. Also, it will likely take a few years for the game to finish, and by then,
Graphics cards will be more powerful than ever before. GPUs
performance grows 40% per year while CPU only grows 10%. Therefore, all
graphics must be done in OpenGL to free up CPU power. real time
zoom should be possible.

Unlimited area. Instead of the idea that the user can have 3 or 4 sizes to choose from
Come in, why not customize it? User can etc print X(width) and Y
(height) axis and get a map with whatever size he/she sews. The user
must have the ability to resize (increase or decrease) under the
match.

Possibility to choose weather. There should be an option for what throughout the year
climate you want to have. How cold or warm and how dry or wet etc.
Also, an option if you want to have floating (changing) weathers with seasons or
a static climate.

More default buildings. It should also be easy to add new buildings or
remove the old ones

The engine should not be easy, medium, hard or advanced but rather an effect of
the number between 1-1000 that you give.

However, the interface should be a choice between easy, medium, hard, and
advanced.

Cost and assets should be fully customizable.

The game must include online games. Competing with its neighboring cities,
friends or strangers. You could, etc., choose to compete with X number of citizens
or have the largest amount of population possible in X time. Or it could be played without
right, just having fun. You might also have the ability to trade lands with
your neighbors.

Possibility to import maps from all versions of SimCity.

I can make the list longer, but you get the point. Long live OpenSimcity.

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